Developer’s Diary: More than an industry
Last week, Aimtropolis took the spotlight at Tenerife GG’s official PICO XR booth, emphasizing our dedication to fostering community engagement, industry collaboration, and paving the way for future indie developers. Through these events, we not only showcase our game but also embrace the ethos of unity within the gaming ecosystem, where support and knowledge-sharing thrive, ensuring a vibrant future for the indie gaming landscape.
Last week, we were showing our game #Aimtropolis at Tenerife GG in the official booth of PICO XR. Some people ask me, ‘Why attend such events if they won’t directly impact our sales?’ My answer is clear and based on couple arguments.
Firstly, it’s important for us to make ourselves known. As a company, we’ve been active since May 2022, and from the beginning, we’ve recognized the importance of building awareness, and create a community, and having people follow us on social media to stay informed about our updates. Additionally, we want to present ourselves as we truly are: a small and approachable indie studio, where our players can provide direct feedback.
Secondly, there’s solidarity within the ecosystem. The gaming industry shares similarities with other technology industries, but it has something that sets it apart: support among studios, selfless help from certain publishers and important individuals within it. While this isn’t the case for everyone, in my experience, I’ve encountered GOOD PEOPLE. For instance, the willingness of people from other studios like Pentakill Studios, RPGAMES, or #RedMountain to share information or contacts so that, we can grow together speaks volumes about them and the industry. The readiness of publishers to inform us about what they’re seeking in upcoming games, helping us better prepare for future meetings, is greatly appreciated and eases our work.
Lastly, I can’t forget about the organizers of indie zones, not just in #TenerifeGG event with David Carmona Ballester and #Jose , but also other events throughout Spain organized by Alberto Chavarria Pacheco (Panchi) and Antonio Heras Escribano. If someone invests their time to provide us, the indies, with a space at fairs to showcase our games, we must make the effort to be there and contribute to the success of the event. This will greatly benefit the industry in the future and studios that are emerging, as they’ll have more opportunities. Being indie doesn’t have to be a struggle; let’s pave the way as much as possible for future Indie Devs.
I want to finish this post, appreciating the work of #Drid, whom was the person responsible of contacting us to be part of the official #Pico booth and made our lives super easy. I hope to see you soon in the next one my friend and I wish you all the best.